Straight forward map, it's a fairly basic map design with each side being slightly unique to their side. Two ore piles available for each side, with four ore piles in the middle, carbon count fairly low for each side, requiring expansion early on. The fight towards the middle leads to each choke-point being held steadfast, and being required to be so. Spawn positions are obvious for each side, with player one starting on the bottom, and spinning left for each player spot. Map is also available in survival mode, a fairly large focus on the middle being defensible.