Flanking Fours

A 2v2 map that I originally meant as a 1v1 for flanking maneuvers and to have almost been named "Flanking Training". Stacked Ores, Flanking paths, even the rest of the map that isn't utilized for unit movement or building placement, is filled with carbon.

Hat Trick

A large 85x85 map that consists of a large lake and two teams. First spawns for each team should be diagonally across from each-other. The are plenty of ore reigns across the map, stacking included, however providing a small but manageable amount near each player spawn location. There are bridges connecting both sides together, albeit feeble and risky as they are long distances and often tricky. There is one large ore pile in the middle of the map, and plenty of trees across the entire map.

Sideless Archipelago

A map true to its word, it's an archipelago. It's a four player map that appears like it just doesn't work normally, as a player has to push out to gain access to the cache of ore placed outwards from the player's main starting location. There are rivers present on the map, with single walkways easily able to become a chokepoint. There is plenty of carbon spread around the map. That's about it.

Monkey in the Middle

An unbalanced 4-player map that can very much make things interesting; the initial security and glut of resources in the center may not be as large an advantage as one might assume...

Season's Giving

Regardless of if you celebrate Christmas or not, happy holidays, ForgeableSum So, yeah, it's Christmas and I've had this idea in my head. It's a map made as a simple festive notice for another year's eventual passing.

Dual Push

A specifically 2v2 map with intensive mid-area duels and tactical land placement. Islands are outlined with trees to signify locations to harvest, with barely any carbon being offered near the base spawns other than the trees outlining the islands. Entryways, both narrow and wide, are visible and vital to passage.

Winterfront

"A cold front is coming down south." Winterfront is a considerably large map that can fit from two to four players, all in decently tactical spots, offering multiple points of entrance with a large supply of carbon across the map. The Winter side is mostly blocked off from the Forested areas by both the trees themselves and a few mountains. There is plenty of carbon on the map, supposedly more than a thousand trees. There are tactical spots where the ore is placed for requiring expansion towards the spot, these ore locations are not typically able to be easily defendable.

Primed Seasons

A four-way or two-way duel between the volcanic area up top and tundra area down below, Plenty of carbon and ore to fuel a battle between both sides. Regardless of it being a ground or aerial war.

Ample Opportunity

Ample Opportunity is a small 35x35 map that consists on a small main path and two small side paths.

Volcanic Wrath

A map featuring four spawns, with player four in the middle of the map, jagged paths dotted with trees and carbon staring down each player and towards the middle. The map can alternatively be played with just three players, each on the islands surrounding the volcanic island in the middle.

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